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The Courier

Engine: Unreal 4, HTC Vive

 

Position: Contract Game Designer, Producer, VR Evangelist

 

Team Size: 10 Members

 

Development: 11 months

 

Description: Location-based Virtual Reality Experience. Participants interact in the real world with a live set filled with physical props and live actors, all while being tracked in a VR Headset displaying the virtual world.  Participants take on the role of a courier and are transported to a New England mansion of an eccentric collector awaiting the delivery of the final key to open a portal to a forbidden dimension of dreamscapes and monsters.  

 

Design Gallery

Artist Credit: Slide 3, "Concept Art" by Ryo Tazi

Prototype Playtesting

Watch the iMyth team run the experience live

VR Research

click to view my documentation on researching VR best practices

©2017 by William Tuegel

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