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The Courier
Engine: Unreal 4, HTC Vive
Position: Contract Game Designer, Producer, VR Evangelist
Team Size: 10 Members
Development: 11 months
Description: Location-based Virtual Reality Experience. Participants interact in the real world with a live set filled with physical props and live actors, all while being tracked in a VR Headset displaying the virtual world. Participants take on the role of a courier and are transported to a New England mansion of an eccentric collector awaiting the delivery of the final key to open a portal to a forbidden dimension of dreamscapes and monsters.

Design Gallery
Artist Credit: Slide 3, "Concept Art" by Ryo Tazi

Barnabas the collector

Lovecraftian Mythos

Environment Concept Art

Northeastern Victorian Mansion
Prototype Playtesting
Watch the iMyth team run the experience live
VR Research
click to view my documentation on researching VR best practices
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